The main islands all have something similar

People are making their way throughSonic Frontiers: so I decided to take a note of anything that might be even remotely tricky. While running through most of the open world is self-explanatory (and easy to do because of the degree of control you have over Sonic),there’s a few errant puzzles here and there that folks might Google.

Here’s a quick rundown of the water draining area.

Drain the water to move on puzzle solution

After reaching the second island and speaking to Knuckles several times, you’ll come across a giant drain. The objective marker will aim at a turret, but you can’t otherwise interact with it: which might be confusing at first.

To fix that, walk around the water away from the turret, anduse the Cyloop (Triangle/Y) to create a ring around the artillery shell on the pedestal. It’ll magically float above Sonic’s head, and a timer will appear: asking you to load the turret and fire it in time.

Sonic Frontiers: Drain the water to move on puzzle solution guide 0

Just quickly walk over to the turret, and the shell will load in. Aim up and look directly at the structure attached to the chain/plug, and fire right into the center of the “eye.” The area will drain and the story will move on!

Sonic Frontiers: Drain the water to move on puzzle solution guide 1

Sonic Frontiers: Drain the water to move on puzzle solution guide 2

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