‘Almost impossible’ to do microtransactions in a good way

Ridiculous Fishingis a game that looks ripe for microtransaction exploitation, but developer Vlambeer has opted instead to charge a flat $2.99 and let the chips fall where they may. The studio’s belief that free-to-play models are mostly evil provides a clue as to why this is the case.

“We do believe that developers shouldn’t be scared to charge $3 for a game,” said the studio during aReddit AMA. “The problem is that at $0.99, you’ll need to sell endless amounts of copies to be able to survive as an indie developer. Most games don’t even get close to that.

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“A direct result of the whole race-to-the-bottom in prices is the prevalence of free-to-play on iOS — it seems to be a safer bet. But since its almost impossible to do free-to-play in a non-evil way and without sacrificing the elegance of your game design, we’ll prefer to charge $3.”

I’m not as staunchly against microtransactions as Vlambeer. Like any idea, the free-to-play model is a tool that can be used for good or bad depending on who’s wielding it. Games likeTribes: AscendandBlacklight: Retributiondemonstrate the model works well, and isn’t that hard to do benignly, provided you aren’t a dick.

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That’s the main problem, though — there are far too many dicks in the kettle.

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