One of the highlights of PAX — and one I feel like no one is going to really talk about — was the presence of independent developers. Is that “newsworthy” or “hard-hitting”? Maybe, maybe not. It is, however, something I want to share with everyone who missed the convention.

I’m happy to report that by, oh, the halfway point of day one, the indie booths were pretty full. By day two of PAX, the area — which was scrunched in a corner and included stuff likeSpyParty,Monaco,Dishwasher 2,Comic Jumper, and the PAX 10 — was effing packed.

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These smaller developers depend on awesome promotional goodies, word-of-mouth success, and not beingjerkfaces. It totally worked. Even the less-conveniently-located studios were able to continuously draw in a crowd. Seeing onlookers pitch these games to each other was a sight to behold; really, it was.

As someone who tries to give less-backed games the exposure they deserve, it made me proud to see others do the same. Your fellow gamers did a very good deed this past weekend.

John and Molly sitting on the park bench

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Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover