The teamfight meets the fighting game

As the year is nearing its end, Riot Games is spotlighting one of itsLeaguespin-offs. Project L, theLeague of Legendsfighting game in development at Riot Games, got anew gameplay deep-divetoday, showing off its tag system and battles in even more detail.

First revealed in2019, the still-codenamedProject Llooks to take the brawls of Runeterra and bring them into the 2D fighting arena. Today, executive producer Tom Cannon and game director Shaun Rivera talked a little bit about the actual systems at work inProject L.

Project L

While the project started out as a one-on-one fighter, according to Rivera, the team swapped to a tag system about two years ago. Fights inProject Lare two-on-two, much likeBlazBlue: Cross Tag Battleor the firstMarvel Vs. Capcomgame.

Alongside getting a new look at Illaoi, who’s now playable in Riot’s internal playtests and looks fearsome, theProject Lteam runs down the basics of their tag system. If you’re already a fighting game player, you might be familiar with some of the ideas. Namely, that you always have a point character, the one playable on-screen, and an assist character, who can be called in for help or a tag-out. Here are the basic terms, which Rivera says are placeholder and could change.

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Project Ltag system actions

It’s a pretty good look at what’s in store for fighting game fans with Riot’s entrance into the genre. No launch window has been set, but this update still has excited for what’s to come in the future.

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