Ghost Recongames have been a staple of the tactical shooter genre for years. Yet, while there have been several noteworthy titles in recent years likeEscape From TarkovandRainbow Six Siege, tactical shooters have slowed down in comparison to more general first-person shooters. In fact,Ghost Recon Breakpoint’s main point of criticism is that it seems to have identity issues, being caught between a tactical shooter and a looter shooter.

Ubisoft’s latest take on the franchise,Ghost Recon Frontline, seems to have a clear identity, although it is taking the franchise in the almost opposite direction fromBreakpointandWildlands. Frontlineis a massive PvP experience, where tactical engagements still apply, but in large-scale battles and other game modes. This is already a massive change for the franchise; in fact, there are a lot of major breaks in this new entry. Perhaps the biggest, though, is the franchise’s move away from the tactical third-person camera.

Ghost Recon Breakpoint Water Assault

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Ghost Recon Games – A Brief History

That’s not to say every singleGhost Recongame has been in third-person, but that it has become a quintessential part of theGhost Reconformula over the past decade or so. Early games likeGhost Recon 1and2,as well as theAdvanced Warfightergames, were primarily first-person though some platforms had third-person options for one or two of them. Since 2010, however, every game across every platform has been in third-person:Predator, Ghost Recon (2010), Shadow Wars, Future Soldier, Phantoms,Wildlands,andBreakpoint.

Indeed, this is perhaps because—typically—a third-person camera gives the best general lay of the land. It’s slightly easier to understand the tactical situation by seeing it in third-person instead of first, allowing players to better know their positioning and overallsituation in anyGhost Recongame. However, the past decade has certainly seen some major changes to how players approach any game, and first-person cameras can be considered more present, more immersive, and overall cleaner for good shots.

ghost recon frontlines first person

The difference between the two, in terms ofbeing a tactical shooter, has seemingly shrunk—and, at the very least, first-person shooters tend to be the more popular nowadays. Either way,Ghost Recon Frontlineplayers won’t be assessing the tactical situation from a third-person perspective as they have over the past ten years, but from a first-person perspective.

Ghost Recon Frontline – A Massive, Tactical PvP Experience

Frontlineis a major departure fromWildlandsandBreakpoint, it trumpsPhantomsin sheer match size, and it is overall completely different in tone fromgames likeGhost Recon Future Soldier. Unlike each of these games,Frontlineis also a first-person tactical shooter utilizing various game modes such as the battle royale-like Expedition game mode. It remains to be seen how this truly impacts the overall reception ofFrontlineas aGhost Recongame and how it changes the tactical approach in-game modes like Expedition. If nothing else, it’s certainly going to be different fromWildlandsandBreakpointbecause of this one choice.

Yet, one choice could be all it needed.Wildlands, Breakpoint, and tactical shooters, in general, have been on the decline, and while being in third-person is certainly not the cause of that, it may be timetheGhost Reconfranchisedid something new and fresh. At least in comparison to the franchise entries of the past decade,Ghost Recon Frontlineis indeed that.

Ghost Recon Frontlineis in development for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X.