Final Fantasy 7 Remake’sINTERmissionDLC starring Yuffie Kisaragi is brimming with intense boss fights. The second to last bout, the Crimson Mare, might indeed prove the most challenging to many players.
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It serves as a solid reminder that Scarlet knows her way around a fight, despite spending most of the game sending enemies after the party and using a Shinra Soldier as a footstool. The following guide will help properly prepare for the fight and show the best strategies for victory. Like most hard RPG battles, once you know the best way to engage with a fight, it becomes significantly easier to take on.
Preparing For The Fight
Like many of the mechanical adversaries Yuffie and Sonon face, the Crimson Mare is vulnerable the lightning damage. As such, you should equip plenty of lightning based attacks, andeven have the Elemental Materia equipped to the Lightning Materia for lightning damage in physical attacks.
The First Phase Of The Fight
Scarlet starts off the fight aggressively. Even from long range, her Bullet Barrage attack will still reach Yuffie.
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Simply block this move. Focus on the Sentry Rays stationed on the outside of the play area since these do the most damage. They generally go down with one shuriken throw.
Eventually Sentry Launchers will spawn on the upper level. Take these out as quickly as possible.
Second Phase
Eventually Scarlet will jump to the upper level and recharge the Crimson Mare. When she jumps back down the Crimson Mare will have one of two forms:
Makocannons
Claymore And Shield
If Yuffie beat Ramuh in chapter one, at this time she’ll be able to summon him. This will make the last half of the battle significantly more manageable.
The Crimson Mare’s aggressive tactics also fill up the Limit gauge quickly, which works to the party’s advantage near the end of the bout. Remember that even in this second phase, it is still best to focus on reducing Scarlet’s health after the weapons are taken down.