A next-genFable, sometimes referred to asFable 4in the absence of an official announcement, has been rumored for quite some time to be in development. With this year’s launch of Xbox’s next-gen offering with the Xbox Series X console, those rumors have naturally shifted to suggest thatFablewould appear as a next-gen game if it is indeed in development at all.

While virtually nothing official is known about a next-genFable, there have been plenty of rumorsdating all the way back to 2018. In fact, many expected a newFableto be announced and teased at E3 2019, but it failed to appear at the show. But that has not stopped a continued rumor that Xbox has the game under development at UK studio Playground Games, the developers behind theForza Horizonseries.

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For fans of theFablegames, the potential for Microsoft to produce another mainline entry in the series, instead of outings likeFable: The JourneyandFable Legends, is certainly exciting. Bringing back this Xbox-exclusive franchise could be a great move for Xbox, especially as it enters into a new console generation. If Microsoft plays its cards right,Fablecould end up being theBreath of the Wildin Xbox’s portfolio.

Propelling Fable as an Xbox Brand

As Xbox rose to dominance in the Xbox 360 console generation, the console received so much third-party support that the number of first-party exclusives started a decline with Xbox having fewer of its own unique IP. By the time the current Xbox One generation came along, the lack of first-party support only seemed to increase. But in recent years, under the leadership of Phil Spencer,Xbox has acquired multiple studiosto build out its exclusive game portfolio. This should start paying off in the next Series X generation.

Often, Xbox brands itself withHalo,Forza,andGears of War,as those are the most recognizable IP that Xbox has in its repertoire. But having a next-genFablecould go a long way in letting Xbox present itself in a more multifaceted way. A sweeping, open-world fantasy world withFable’s signature cartoony style could help Xbox reach fans of games likeNintendo’sBreath of the Wild.

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There were rumors that originalFabledeveloper Lionhead Studios was planning to make aFable 4that was going to be “R-Rated,“but with Lionhead shuttering and a next-genFableassumed to be under development under a completely new developer, none of those previous plans should be assumed about the game that could now be in development. If the next-genFablekept its silly, slightly irreverent tone while still making the game lighthearted enough to skew interest from younger players, Xbox could potentially have something in its lineup that appeals to both older fans of the original series and new, young players who enjoy experiences likeBreath of the Wild.

As Xbox looks to fill out its catalog of games,Fablewould fit nicely as a fun and inviting fantasy game that offers an open world and freedom reminiscent ofBreath of the Wild.

A Reboot Only Benefits Next-Gen Fable

There are multiplereasons why a next-genFableshould be a rebootinstead of a continuation fromFable 3. First off, a non-numberedFableis much more welcoming than a numbered entry that continues a series that had its last official entry release ten years ago. Players can jump in without having the question about whether they should have played earlier entries to be able to even understand this new game.

Next, rolling back the timeframe of a next-genFablelets it sit nicely in that medieval fantasy genre likeBreath of the Wild. The firstFablewas a fantasy jaunt with swords, bows and arrows, magic, medieval towns, and more standard medieval fare.Fable 2and3progressed things forward and introduced industrial elements into its world as well as guns. There are rumors that this next-genFablewould roll things back to that standard fantasy world, includingremoving guns from the game.

A rebootedFablethat returns the franchise to the fantasy world of its first entry allows the developer to turn back the clock on the series for a true reboot. It also helpsFablestay in thatBreath of the Wildterritory while lettingFableexcel with its own unique style and tone for which it is known.

Finally Achieving Fable’s Big Promises

When the originalFablewas in development,the game’s director Peter Molyneuxtalked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old age.

Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. Whenthe originalFablelaunched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams forFableto finally become a reality.

Freedom like Breath of the Wild

One of the joys of playingBreath of the Wildis its sense of freedom. Like any open-world game, there are always limitations, but the magic comes when a developer can give a sense of freedom while successfully hiding the limits of its virtual world.Breath of the Wildexcels at this.Fableshould not copyBreath of the Wild’sopen worldasFablehas its own beloved gameplay and style, but a next-genFablewould do well to make the revolutionary step forward that madeBreath of the Wildso endearing and engaging for theLegend of Zeldafranchise.

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Xbox has shown that a freedom-driven, open-world experience can be accomplished with its first-party gameSea of Thievesfrom developer Rare (another UK-based studio like Playground Games, by the way). WhileSea of Thieveshad its own ups and downs, Rare successfully reinvented the game. Again, not that a next-genFableshould copySea of Thieves, but hopefully learnings (and maybe even technology) from that game could be shared between Xbox’s studios to influenceFablein a way that gives players that sense of freedom and helps the game achieve the grand RPG path that was originally envisioned with Project Ego.

Is Next-Gen Fable Real?

While there are only rumors to go on, the place a next-genFablewould likely be announced is atXbox’s virtual Series X event planned for Julythat will include games from its first-party studios. While many people were disappointed with the recent Series X showcase event, it seems that the July event is what fans were hoping for. Xbox is expected to roll outHalo Infinite, plus a rumoredPerfect Darkgame, as well asFable.

Fableis rumored to be in development.

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