Brothers Tarn and Zach Adams of Bay 12 Games have been developingDwarf Fortressfor over two decades, but a recent life-changing event sparked a new stage in the game’s development.Dwarf Fortresshas always been a text-based game that relied on the addictive and complex simulation underneath the hood. However, now after decades of development, the two-man crew has decided to make the leap into providing a graphical user interface in thenew Steam release ofDwarf Fortress.

The development ofDwarf Fortressstarted as early as 2002, under a project nameMutant Miner. An arcade game featuring a mutagen canister-seeking miner soon became a complex world simulation that took years to release. Even after the release, the project was far from complete. The team continued working on the free-to-play game and expanded the features of the game month by month, year by year. The team never thought of adding graphics, perhaps due to bad experiences withDwarf Fortress' predecessor, the company’s only 3D venture. However, this would change after health issues. Game Rant spoke to Tarn and Zach Adams about their journey after Zach got sick.

Dwarf Fortress

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Health Emergency Required a New Perspective for Dwarf Fortress

Bay 12 Games had never created games for money. Just to keep the development alive, they took contributions from the community, butDwarf Fortresswasalways free to play. While Tarn and Zach didn’t plan on asking for money to play the game, a new reality struck as Zach encountered problems with his health.

Zach got sick after the team had spent nearly their entire adult lives developing the free-to-play game. The healthcare costs were significant, but fortunately, the costs were covered with the help of his wife’s insurance, acquired through her work. However, this wouldn’t be the case if it had been Tarn that got sick. The reality was that the brothers had to make some changes. If Tarn required medical attention that would cost as much, Bay 12 Games andthe development ofDwarf Fortresswould be in jeopardy.

A screenshot of Dwarf Fortress gameplay

“If the same thing happened to my brother, we’d be wiped out, Bay 12 would not exist.”

This wasn’t necessarily a cry for help,Dwarf Fortresshad done immensely well considering not one copy of the game had ever been sold. It had garnered worldwide attention to the scale thatthe Museum of Modern Art in New York Cityhad not only acquired it to its collection but had the game files in its server archives. It was just a fact of how the healthcare system worked, or in this case, didn’t work, and that even fun-loving independent developers need an income.

Dwarf Fortress' Change Was a Blessing In Disguise

Bay 12 Games had an immense task ahead of it. The programmer of the two, Tarn, needed to make the game’s framework function with a completely new interface. This new UI used graphical blocks instead of ASCII characters. Zach took upon the massive task of thousands of hours of testing before the game would be even close to ready for aSteamrelease. At the same time, they managed to improve the game by adding a new end game and labor system, among other incremental changes. Much of the work was in balancing and making the game’s simulations tighter.

The publisher Kitfox has been a huge help in not only promoting the game and dealing withcore publisher thingsbut also in helping find talent to create graphics and an entirely new soundscape. The original title had Tarn’s homemade looping acoustic guitar track, whichDwarf Fortressfans no doubt became fond of. Now it has been an inspiration for musicians that have created a brand-new soundtrack with dozens of songs, tracks, and ambiances.

“It’s so much easier now than before. I would never go back.”

Most importantly, though, Tarn and Zach came to realize that this was an amazing development in the decades-long journey ofDwarf Fortress. They wouldn’t change it for the world, and they love how the game is coming together in a new more graphical form. It’s not only a new, better way of playing the game, but it will also attract a lot of new people to enjoyDwarf Fortress. They believe that now that thebase-building genre is much biggerthan it was in 2006 whenDwarf Fortressoriginally launched, it’s much easier for people to pick up and play. This trend combined with the fact that the Steam version has extensive tutorials and guides will make it more newbie-friendly. Even those that enjoy the free-to-play original are pleased to hear that it too will get all the updates in the future.