Patrice Desilets has had a tumultuous history with his former employer Ubisoft, having served as creative director onAssassin’s Creedto then leave the company, only to enter into alegal battleover the rights to a project known as1666: Amsterdam. Now, he’s shared some candid thoughts on the situation.
Desilets struggled with the manifold responsibilities that fall to the creative director of a franchise as large as the series spawned fromAssassin’s Creed. He didn’t enjoy having to juggle his creative endeavors with the role he needed to play for press and the media.
“My biggest struggle with being in an organization is that I was the guy at the end or in the middle also,” said Desilets. “I was the guy doing interviews like what we’re doing right now and I had to come up with political lying and I would receive comments and decisions made by other people and not me because it’s all about compromising when you’re in a big organization somehow.”
The designer admitted that he’s “not a really good liar.” He felt that he was working hard for Ubisoft without really being valued, and that took a toll on his personal life. When his girlfriend told him that he didn’t seem happy working there, he decided to quit.
Desilets was creative director onAssassin’s Creed,Assassin’s Creed 2, andAssassin’s Creed: Brotherhood. He’s currently hard at work onAncestors: The Humankind Odyseeyat his new studio Panache, after which he will move onto 1666: Amsterdam, havingregained control of the the propertyfrom Ubisoft last year.
TheAssassin’s Creeddirector’s next project,Ancestors: The Humankind Odysseycurrently lacks an official release date.