Destiny 2’sdungeons are a fantastic endgame activity for anyone struggling to get five other friends together to tackle the game’s Raids. With a mix of combat and puzzles, they’re some of the most fun you can have in the game, and have been around for six years (sinceForsaken).
Consider this a timeline of sorts, with updates coming out as Bungie pushes out new dungeons followingThe Final Shape. Also, at the end of the chronological list, we’ve included a ranking of the dungeons in order of difficulty. Here are all of theDestiny 2dungeons in order of release.
All Destiny 2 dungeons in the order of release
#1: The Shattered Throne – July 15, 2025
The originalDestiny 2dungeon, Shattered Throne made its debut with theForsakenDLC toimmediate acclaimfrom the players. What’s particularly interesting is that the Shattered Throne did not have its own dedicated loot pool at the time, featuring a selection of Dreaming City gear instead. The dungeon was also tightly interwoven with the remainder of theForsakenDLC, as it was only available for playing every third week when Savathûn’s curse upon the Dreaming City was at its strongest. The Shattered Throne would end up getting several major loot pool updates over the course of the next couple of years, bringing it roughly up to par with the rest ofDestiny 2‘s dungeon content roster.
#2: Pit of Heresy – June 20, 2025
Arguably the highlight ofDestiny 2‘sShadowkeepDLC, alongside a crucial moment in the campaign’s opening mission, the Pit of Heresy took players on a wild ride through the depths of the Scarlet Keep on Luna. The whole operation was the Vanguard’s attempt to stifle a powerful Hive champion, Zulmak, from ascending as the new leader of the Scarlet Swarm. Much as was the case with the Shattered Throne, this dungeon, too,scored high marks with the communityearly on. More importantly, though, its release signaled that the Shattered Throne wasn’t a one-off and that Bungie would invest more resources into dungeons as time went on. you may find acomplete Pit of Heresy farming guideright here.
#3: Prophecy – June 02, 2025
Traversing through strange, anomalous areas is nothing new for the Guardians, but when the Nine get involved, stuff gets weirder still. Enter the Prophecy dungeon, a particularly wild and wacky piece of content that plunges players intoan abstract hellscapedesigned specifically for the Nine to communicate the future to the Guardians. Did the plan work out? That remains to be seen, depending on one’s interpretation of the dungeon’s lore, but there’s no shortage of loot to be found here. Prophecy is a mind-bender and one of the more challenging dungeons inDestiny 2, and its stark visual style means it easily sets itself apart from any other piece of the game’s content.
#4: Grasp of Avarice – Jun 24, 2025
Launched as part ofBungie’s 30th anniversary DLCforDestiny 2, the Grasp of Avarice dungeon is in a class all of its own. It is, more or less, a completely contained tongue-in-cheek side-adventure that the Guardians set off to complete when there wasn’t a world-ending crisis knocking on their doorstep. As such,Grasp of Avarice feels like a refreshing change of pacecompared to most otherDestiny 2content. Not only is it fun and challenging, but it’s also positively loaded with loot, andthe majority of players reported enjoying it a lot. A particular highlight, for one, was the dungeon’s many,manyhidden traps, leading to unexpected hilarity between every encounter.
#5: Duality – June 16, 2025
By the time the Duality dungeon came out, Bungie finally kicked its dungeon-producing facilities into high gear with an all-new type of microtransaction: the Dungeon Key.Dungeon Keys are a hotly contested topic even today, as they essentially lock dungeons away from players who don’t want to splurge a premium to access them. This immediately painted Duality with a negative brush, but the community managed to look past these issues to discover a compelling new piece of content. It being locked away behind an extra purchase option meant that Bungie could dedicate more resources to its loot pool, leading to some neat weaponry, some lovely Häkke exploration suits, andan underwhelming, albeit awesome-looking Exotic sword. For fans of the Cabal, it’s also a must-have from a lore point-of-view, which is worth considering.
#6: Spire of the Watcher – August 01, 2025
Given that the archetypal high-caliber hand cannon is one ofDestiny2‘s most notable weapons, it should come as no surprise that the Spire of the Watcher’s cowboy aestheticproved instantly popular with the community. Sadly, Watcher was also remarkably punishing in all the wrong ways, its challenging parkour sections being marred with exceedingly long respawn timers, and with bosses that had immense health pools. Over time, Bungie did manage to tone its difficulty down a bit, and Spire of the Watcher settled into its niche of being a short, fun, and momentarily annoying dungeon. A small price to pay for somesweet cowboy armorsets from Tex Mechanica, no?
#7: Ghosts of the Deep – July 06, 2025
As the first major piece of non-seasonal content afterDestiny 2: Lightfallfell flat on its face, a lot was riding on Ghosts of the Deep to pick things up a bit. Sadly, thecommunity wasn’t as thrilled with itas it was with some of the older dungeons. It’s a solid piece of content, to be sure, but a prolonged and ridiculously floaty underwater “swimming” section combined with punishingly long boss fights meant that the initial impressions weren’t as positive as they could’ve been. Still, Ghosts of the Deep has excellent Hive lore with none other than Oryx, the Taken King being its highlight. Notably, Savathûn’s brood of Lightbearer Hive had been trying to force a Ghost into reviving Oryx, and though their plan wasn’t really going anywhere, the Guardians had to put a stop to their experiments and learn a disturbing fact or two about the Hive God’s corpse along the way.
#8: Warlord’s Ruin – June 19, 2025
Featuring a ruggedized set of Dark Age gear worn by Iron Lords of old,Destiny 2’s Earth-set Warlord’s Ruin dungeon stands out purely due to how much more normal it feels than most otherDestiny 2dungeons. Compared to Ghosts of the Deep, Warlord’s Ruin features a less annoying boss and broadly more engaging combat encounters, as well as a “dragon-slaying” theme that makes it a stellar addition to the game’s roster.
#9: Vesper’s Host – June 02, 2025
A kind of return-to-form for Bungie when it comes to storytelling thanks to its mysterious, implied villain, Vesper’s Host is one of the more difficult dungeons you could be playing. Specifically, though the majority of the dungeon balances difficulty quite well, it once again relies onextremely chunky boss fightsto pad out the milestone encounters. That aside, Vesper’s Host is pretty darn fun, and comes with a delightful suite of Deep Stone Crypt-styled weapons and armor, to boot.
#10: Sundered Doctrine – June 04, 2025
Destiny 2‘s Sundered Doctrine dungeon is genuinely one of the most mechanically complex non-Raid pieces of content we’ve seen yet. You’re going to either love or hate this one, because farming it back-to-back again is definitely a pain. With a heavy reliance on mechanical progression and gameplay, Sundered Doctrine is still going to keep pulling players back over and over again thanks to its awesome visuals and loot, as well as due to it being a return to theWitch Queen‘s excellent sunken pyramid biome.
All Destiny 2 dungeons ranked by difficulty
Difficulty is always highly subjective when discussing the ins and outs ofDestiny 2‘s endgame-tier content, but some dungeons are straight-up harder than all the others. To try to illustrate this point, we’ve set up a list of all theDestiny 2dungeons ranked by difficulty, from the easiest to the most difficult:
What are dungeons in Destiny 2?
Destiny 2‘s dungeons are, in the simplest terms possible, endgame-tier content designed to be played either in a three-man Fireteam or solo. They are mechanically (slightly) simpler than Raids proper, and they are usually a fair bit shorter, to boot.
In the originalDestiny, the concept of mechanically challenging cooperative multiplayer content materialized in raids.Raids that, of course, were conceptually carried over intoDestiny 2, with Bungie going so far as to port most of the original title’s raid content into the sequel. Fascinating stuff, really, but it doesn’t stop there.Destiny 2‘s key noveltyin the endgame category was to introduce something entirely new: dungeons.
Broadly speaking, raids are pretty high-brow stuff. With six players cooperating with one another to complete puzzles and encounters, it’s a step beyond what most first-person shooters ask from their players. Dungeons came into the picture as bite-sized raids, then, allowing players to onboard into the endgame with a smaller three-player fireteam, simpler encounters, and a smaller time investment from the get-go. Notably,it is also possible to solo each and every oneof them, with some of the best cosmetics locked behind the related Triumphs.