WhenStarfieldwas released in 2023, I immediately knew it would need a lot of work to get it to where it should be. It wasn’t a complete unmitigated disaster, but it was unremarkable in a way no Bethesda-developed video game, especially one about the endless possibilities of space, should be.Starfieldwas riddled with issues, both fixable and fundamental, and, I assumed, in all of my naivety, that they would be resolved. After all, we were living in a world in which the likes ofNo Man’s SkyandCyberpunk 2077could claw their way back from the brink.

However, over time, it became clear thatStarfield’sbiggest problemscouldn’t be fixed, or, perhaps more aptly, wouldn’t be fixed. Bethesda showed no signs of resolving some of the community’s biggest issues, and, instead, went practically radio silent, releasing a handful of decent but ultimately perfunctory updates in its initial few months, before seemingly forgetting about it. Now,Starfield’smost significant issue has grown all the more evident, becoming such a serious problem that Bethesda simply can’t fix it anymore.

A character looking out onto a barren landscape in Starfield.

Starfield Needed More DLC Faster

It Could Have Saved Its Reputation

Starfield’sbiggest problem has always been Bethesda’s drip-feed approachto its DLC and updates.Shattered Spacewas released just over a year after the originalStarfield, and not to the critical acclaim many assumed it would. This had preceded several minor updates, mostly to the game’s abysmal performance at launch, and resolved absolutely none of the game’s major issues.Shattered Spacewas a disaster, both in terms of its critical reception and the damage it did toStarfield’soverall reputation, especially as it was meant to be the handcrafted content fans were craving.

Of course, releasing it faster wouldn’t have resolved any of these issues, butit would have meant that fans wouldn’t have had to wait such a long time before getting any newStarfieldcontent, regardless of its quality. It also wouldn’t mean that the wait forStarborn, the game’s second DLC that everyone is hoping willsaveStarfieldfor good, would end up being so arduously long as well. Crucially, the longer wait also built up expectations and hype thatShattered Spacesimply couldn’t deliver upon based on the flawed foundations of the game it’s built around.

A sad-looking Sarah Morgan and a Steam “Not Recommended” review in front of an image of the monolith from Starfield’s Shattered Space DLC.

For context,The Witcher 3’sfirst major DLC was released five months after the base game. Its second expansion,Blood and Wine, was released a year after the original game launched.The Witcher 3also received 16 free DLC - which were significantly smaller in scale - during the year preceding the game’s launch.

Many had hoped thatShattered Spacewould be a return to form, but when it felt like a slapped-together experience, many, understandably, felt disappointed. The year-long wait absolutely contributed to that, and will likely do the same forStarborn, whenever it decides to show up.It also doesn’t really make Bethesda’s claim that it’ll supportStarfieldfor 10 years feel particularly credible, especially when its lack of updates and slow roll-out of DLC has already taken up two of those ten years with little to no meaningful impact.

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Starfield Could Have Been Saved With Bigger Updates

It Needed A Redemption Arc

Another option would have been for Bethesda to release meaningful andmajorStarfieldupdates, either throughout its first year or even later, akin toCyberpunk 2077.It was evident from the outset that a lot needed to change aboutStarfield’sgameplay loop, from its incessant loading screens and overly complex UI to its meaningless content, barren planets, and lack of randomized content and POIs. However, while Bethesda addressed some of these issues, namely the game’s atrocious map, it never went far enough to fix its fundamental flaws.

While some may have expected aCyberpunk-esque redemption arc forStarfield, it seems like that was never really on the cardsfor Bethesda. Either the developer didn’t think it was necessary, choosing to believe thatStarfieldis a mostly flawless experience or plays as intended, or it didn’t wish to allocate the resources toStarfield’sredemption, as it didn’t regard it as worthwhile. Either way, it is extremely disappointing, especially when there are plenty ofsolutions toStarfield’sproblemsthat Bethesda could have worked on instead of a car and little else of import.

Bethesda still has the opportunity to fixStarfield- it took CD Projekt Red two years to cureCyberpunk- and it has even promisedexciting updates toStarfieldover the coming months. However,it is very hard not to feel like it isn’t a little too late, especially as practically no one is talking aboutStarfieldanymore, or, worse, they’re still only saying negative things about it and Bethesda’s inherently flawed design.

Starfield Isn’t As Relevant Anymore

No One Talks About It Like They Do Baldur’s Gate 3

It can be hard to remember that Baldur’s Gate 3came out the same year asStarfield, especially as everyone continues to talk about it and notStarfield.Baldur’s Gate 3undeniably overshadowedStarfield, stealing every award it could at the Game Awards, but frankly, rightfully so. It has since gone on to receive numerous updates, many of which feel DLC-sized, that fix or tweak a lot of the issues players had with the near-perfect experience. Larian Studios, which is a far smaller team, approachedBaldur’s Gate 3’smaintenance far better than Bethesda has withStarfield.

As of the time of writing,Baldur’s Gate 3had a 24-hour peak player count of 62,825 people on Steam, according to itsSteam Chartspage, which squashesStarfield’s4,188, again, according toSteam Charts. While these numbers don’t account for those on console, it’s clear to see that, at least when it comes to RPGs,Starfielddoesn’t have the relevancy many were hoping it would. Honestly, it doesn’t have the relevancy it should, especially when, according toSteam Charts,Skyrim, which came out 12 years beforeStarfield, had a 24-hour peak player count of 22,242 people.

Starfield’sgreatest flaw was its lack of polish and updates post-launch, something that continues to be a problem to this day, and it has done irreparable damage I’m afraid it simply cannot recover from.

Bethesda clearly knew what it was doing 12 years ago, asSkyrim, even without its numerous re-releases, would have remained a phenomenon and a benchmark for its genre.Starfielddoes not have a chance of being that, especially if Bethesda never fixes it or future-proofs it by addressing its biggest flaws.Starfieldcould have been more relevant if Bethesda had pushed out more updates, acknowledged its greatest issues, and made an effort to fix them.

However, it never did, nor did it release its DLC promptly, and, as such,Starfieldhas fallen to the wayside. WithfutureStarfieldcontentpotentially on the horizon, there’s a possibility that Bethesda could turn this all around. However,Starfield’sgreatest flaw was its lack of polish and updates post-launch, something that continues to be a problem to this day, and it has done irreparable damage I’m afraid it simply cannot recover from.